|
Mission Game Format
Mission Objectives
In each Mission game, there are 5 objectives to complete. There is (1)
Main Mission Objective and (4) Support Objectives.
1.
Main
- This objective is different for each game and is completed per
the Mission orders. You never play the same scenario twice in a season.
Main Mission Objectives range from Hostage Rescue to VIP Transport to
Weapons Disarm and more. A total of six different Missions per season.
Any player may complete the Main Mission objective.
2. Recon - To complete this objective, the Recon player
must reach a specified location, get the Mission Codes and call them in
using a Two Way Radio. The location is different for every Mission and
the Recon has to search an area to locate it while trying not to get
caught or seen by the opposing forces.
3.
Sniper
- To complete this objective, the Sniper must sneak up and take out a
specified player that is stationed as a Guard. The Guard is always
stationed to protect the Demolition objective so the Mission is
dependent on your success. Sniper skills are put to the test!
4. Demolition - To complete this objective, the Demo
player will carry a Paint Mine, and must reach a specified structure,
place the paint mine and detonate it to destroy the target.
Each Mission has a different structure to destroy and is always
protected by a Guard. The ability to set up and detonate a paint mine
under heavy fire is essential.
5.
Artillery
- To complete this objective, the Artillery player will carry a Rocket
Launcher and must shoot a designated target to blow it up. The target
is in the opposing forces base so accuracy at a distance is necessary.
Rocket launchers are now a necessary skill and required tool for
scenario teams!
Support Roles
In
addition to the players that have assigned objectives above, there are 3
Support Role players.
1.
Leader
- Teams plan strategies together before the Mission starts. Once on
the battlefield, the action unfolds. Players are shot and reinforced,
ammo is low and time is running out. The Leader Role needs to be able to
make decisions and direct players to complete
the objectives while the leader is in the midst of the action.
Experience becomes evident.
2. Medic - The Medic Role carries three (3) Orange
Armbands that are used as Bandages. When a player is shot in the field,
the player can call for a Medic and the Medic will place the Bandage
Armband on the player. The player can then continue playing as a
"bandaged" player and does not have to exit the game. The Medic is a
strategic element in completing the Mission and supporting the team.
3. Heavy Gunner - The Gunner Role carries twice the ammo
as the rest of the players. This is another element of strategy that a
team can use to accomplish a Mission or defend their objectives.
Ambush Game Format
Scenario
Your team is returning from the Mission
just completed and is suddenly ambushed by the enemy. One of your team’s
members has been shot and is down in the line of fire. The enemy is
trying to capture your soldier and take the soldier prisoner. We leave
no soldier behind! Under heavy fire, your team will fight the enemy and
try to rescue the soldier during the intense, all-out, shoot-out battle.
The Game
A dummy will be placed on the ground. One team will take cover
positions 20 meters to the right of the dummy. The other team will take
cover positions 20 meters to the left of the dummy. Teams do not start
huddled together. Players on both teams may spread out but not be closer
than the 20 meters to the dummy. When the game starts, both teams will
have an all-out, shoot-out to rescue the dummy. The game will go for 20
minutes for Special Forces and 15 minutes for Task Forces.
The Field
The Ambush game will be set up on a field where both sides of
the field are equal terrain so there is no field advantage to either
team's position.
Reinforcements
The Ambush game uses the MilSim Corps Hot Reinforcements method.
Each player will wear two armbands at the beginning of the game. When
shot, the player will leave their position, go to the nearest Official
and turn in one armband. The Official will then let the player take a
cover position in the immediate area and the player is back in the
game...right there, right then. That's MilSim Corps Hot Reinforcements.
|