Field Location:
1 mile north on hwy 2, east on twp road 562 for 1 km.

Call 780-984-1516

Mission Game Format
 

Mission Objectives
In each Mission game, there are 5 objectives to complete. There is (1) Main Mission Objective and (4) Support Objectives.

1. Main - This objective is different for each game and is completed per the Mission orders. You never play the same scenario twice in a season. Main Mission Objectives range from Hostage Rescue to VIP Transport to Weapons Disarm and more. A total of six different Missions per season. Any player may complete the Main Mission objective.

2. Recon - To complete this objective, the Recon player must reach a specified location, get the Mission Codes and call them in using a Two Way Radio. The location is different for every Mission and the Recon has to search an area to locate it while trying not to get caught or seen by the opposing forces.

3. Sniper - To complete this objective, the Sniper must sneak up and take out a specified player that is stationed as a Guard. The Guard is always stationed to protect the Demolition objective so the Mission is dependent on your success. Sniper skills are put to the test!

4. Demolition - To complete this objective, the Demo player will carry a Paint Mine, and must reach a specified structure, place the paint mine and detonate it to destroy the target. Each Mission has a different structure to destroy and is always protected by a Guard. The ability to set up and detonate a paint mine under heavy fire is essential.

5. Artillery - To complete this objective, the Artillery player will carry a Rocket Launcher and must shoot a designated target to blow it up. The target is in the opposing forces base so accuracy at a distance is necessary. Rocket launchers are now a necessary skill and required tool for scenario teams!

Support Roles

In addition to the players that have assigned objectives above, there are 3 Support Role players.

1. Leader - Teams plan strategies together before the Mission starts. Once on the battlefield, the action unfolds. Players are shot and reinforced, ammo is low and time is running out. The Leader Role needs to be able to make decisions and direct players to complete the objectives while the leader is in the midst of the action. Experience becomes evident.


2. Medic - The Medic Role carries three (3) Orange Armbands that are used as Bandages. When a player is shot in the field, the player can call for a Medic and the Medic will place the Bandage Armband on the player. The player can then continue playing as a "bandaged" player and does not have to exit the game. The Medic is a strategic element in completing the Mission and supporting the team.

3. Heavy Gunner - The Gunner Role carries twice the ammo as the rest of the players. This is another element of strategy that a team can use to accomplish a Mission or defend their objectives.

Ambush Game Format

Scenario
Your team is returning from the Mission just completed and is suddenly ambushed by the enemy. One of your team’s members has been shot and is down in the line of fire. The enemy is trying to capture your soldier and take the soldier prisoner. We leave no soldier behind! Under heavy fire, your team will fight the enemy and try to rescue the soldier during the intense, all-out, shoot-out battle.

The Game
A dummy will be placed on the ground. One team will take cover positions 20 meters to the right of the dummy. The other team will take cover positions 20 meters to the left of the dummy. Teams do not start huddled together. Players on both teams may spread out but not be closer than the 20 meters to the dummy. When the game starts, both teams will have an all-out, shoot-out to rescue the dummy. The game will go for 20 minutes for Special Forces and 15 minutes for Task Forces.

The Field
The Ambush game will be set up on a field where both sides of the field are equal terrain so there is no field advantage to either team's position.

Reinforcements
The Ambush game uses the MilSim Corps Hot Reinforcements method. Each player will wear two armbands at the beginning of the game. When shot, the player will leave their position, go to the nearest Official and turn in one armband. The Official will then let the player take a cover position in the immediate area and the player is back in the game...right there, right then. That's MilSim Corps Hot Reinforcements.